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Old Jan 26, 2007, 01:16 AM // 01:16   #1
Ascalonian Squire
 
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Default Guild Wars Campaign Four

Many Of The Guild Wars Fans, Players, And Critics have been gathering new ideas and solutions to future Guild Wars releases. Since the first campaign, Prophices was a major hit in the gaming world, the people wanted more Guild Wars in thier life. This Resulted in the Second Campaign, Guild Wars Factions, and following by another domonating release, Guild Wars Nightfall. Through out the lands of Tyria, Cantha, and Elona, many players have heard rumors about a future Fourth Campaign. Leaving almost the entire Guild Wars fan base questioning about what is ArenaNet planning next? Many opinions have been spreading around these forums, the game, and numerous websites around the internet. Some people have stated ideas like, "I think the new professions are....", "Will it be possible to keep all those skill combos fair and even?", and topics like, "We need more PvP arenas and such!" With all this bustle going on through out fanbase to fanbase I figured that I might have a go at some ideas too. Please feel free to share your comments/concerns with me and post your own ideas and topics too!

I have to admit, I do spend a lot of time in PvP and as well as PvE, however PvE might be perfect for the roll play action, I feel that PvP might soon be a little dated and underrated. As well as a whole PvE world,I think having an addition to the PvP map might be what Guild Wars needs. You can quest and explore new areas with all sorts of new missions, but the diffrence, a lot of the map will be against other players. Cretures and misc. monsters will still roam the land, accept getting quests, training and missioning would be a combat that only the player/ or team with the most experence can complete. Meaning PvP arenas with a reasoning. You have to have the skill to beat the opposing team inorder to accend with the game. Fighting other players to beat a game is not just challenging, but can be benificial to the Guild Wars community, in where patience is the key. PvE is great and so is PvP, but incorperating PvE with a PvP twist would be a hudge success. Im not saying that we need more alliance battles such as Fort Aspenwood and such, but actual missions that have a goal in mind. I think having a bigger enphasys to the Player Versus Player enviorment would bring in a greater amount of players and more "hard-core" gamers would be instantly addicted.
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Old Feb 20, 2007, 05:39 AM // 05:39   #2
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Hmm, interesting idea. Maybe the next campaign could include 2 or more types of faction like Luxon and Kurzick and have multiple AB's between them to actually proceed in the game, instead of making them completely optional like Aspenwood and Jade Quarry. Thus providing GW members with PvE and PvP experiences combined. On another note, I would love to see ANet work backwards with the armor. Characters not availible until later in the series, such as assassin or dervish, have fewer armor choices. I'd love to see ANet come up with new armor designs for a 15k Luxon armor set for the dervish.
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